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Warrcry Officer
Joined: 19 Jul 2008 Posts: 232 Location: Denmark
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Aragornath Epic Whore

Joined: 22 Sep 2008 Posts: 136 Location: St.Pettersburg Russia
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Posted: Wed Jun 24, 2009 11:19 pm Post subject: |
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That means we even need more effort on this if we compare to 10 man ...
We basically reduce the amount of healers and everybody have to avoid the avalanches especially dpsers who cannot heal themselves
Every single dps must do over 9k dps |
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Arexor Silly hat collector
Joined: 24 Mar 2009 Posts: 316 Location: Orgrimmar
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Posted: Thu Jun 25, 2009 1:49 pm Post subject: |
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Yes, but with all those buffs it will be easier.
But how to sort out the Storm Power? We've used to give it to the melee.
Will we keep doing that?
Also, how many healers do we wanna bring? _________________
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Jac Grunt

Joined: 05 Oct 2008 Posts: 67 Location: Amsterdam, Netherlands
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Posted: Thu Jun 25, 2009 10:08 pm Post subject: |
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Actually from the strats posted
| Quote: | Who is killing Freezes?
Some guilds have only melee do it -- remember while melee aren't your top DPS, they still do strong DPS, and having them run around a lot may not be the best.
I don't personally favor this approach, as it makes freezes die too slowly, and reducing melee dps by that much isn't a wise idea.
Some guilds exclude the top ranged DPS, usually mages and warlocks, from flash freeze and have them stay on the boss. This is what we do.
Some guilds have everyone doing it -- also a fine solution. |
I think we could be a little more creative then let the melee move around like morons in this fight.
Obviously not all ranged are getting the 12k+ dmg done that Jonsaa does. And im pretty sure most melee classes can get 10k+ easily.
-Rogues/ferals cant build combopoints rotations on flash freezes
-Rogues can't dump aggro properly on tanks, if on adds
-Ranged can kill flash freezes way faster: no running, use of lights
So imo keep the highest ranged dpsers 100% on the boss.
The rest of the ranged should be on flash freezes too, so melee only has to kill the flash freezes close to the boss and have way more time on the boss that way
Or even try some melee dps 100% on the boss as well
They might not get the 15k potentially, but if a melee does more dps then a ranged on boss, i don't see why we shouldn't mix it up more |
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Warrcry Officer
Joined: 19 Jul 2008 Posts: 232 Location: Denmark
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Posted: Thu Sep 10, 2009 8:42 pm Post subject: |
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| Bump - watch and learn for next week |
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silchas_ruin Guild Master
Joined: 09 Jun 2007 Posts: 2011
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Posted: Fri Sep 11, 2009 7:24 am Post subject: |
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| About the crit buff, we melee a lot, but before summer when we had 4-6 really strong caster dps we did give it to them for a while, just need mages to not pull agroo |
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Jedistrike Officer

Joined: 06 May 2008 Posts: 1761 Location: Denmark
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Posted: Fri Sep 11, 2009 7:34 am Post subject: |
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As Grill explained us during the raid yesterday:
First crit buff to tank and melee, secong hopefully to caster group, the bloodlust and pwn the shit down. _________________
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Arexor Silly hat collector
Joined: 24 Mar 2009 Posts: 316 Location: Orgrimmar
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Posted: Fri Sep 11, 2009 3:56 pm Post subject: |
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Sounds great.
First try yesterday wasn't that bad, but the rest of the tries, we didn't get him below 50% _________________
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Warrcry Officer
Joined: 19 Jul 2008 Posts: 232 Location: Denmark
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Posted: Fri Sep 11, 2009 4:28 pm Post subject: |
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| Well I guees we could go with 4 healers aswel, that shouldnt be a problem |
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suicideveil Grunt

Joined: 18 Jul 2009 Posts: 59
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